Tacopocalypse is a humorous, stunt driving delivery game for PC; do tricks, deliver tacos, get cash, trick out your ride Some of my contributions include:
Level Design - concepting, greyboxing, building, and implementing game content in the Unreal 4 editor.
Scripting - creating gameplay features like jump pad lava geysers or speed boosters via Blueprint Visual Scripting.
Game Design - creating rules like scoring and multiplier systems, different game modes, different cars and their attributes.
In 'Tacopocalypse Level Design', I discuss my design process when creating the Airfield level. I explain how I identify concepts like mastery or pacing, and use those to inform how I design my layout, place delivery points, and create obstacles.